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	<id>https://wiki.eliteskyblock.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Whami</id>
	<title>Elite Farmers - User contributions [en]</title>
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	<updated>2026-04-29T17:30:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.eliteskyblock.com/index.php?title=Blessed_Fruit_vs_Golden_Ball&amp;diff=910</id>
		<title>Blessed Fruit vs Golden Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.eliteskyblock.com/index.php?title=Blessed_Fruit_vs_Golden_Ball&amp;diff=910"/>
		<updated>2026-04-29T07:26:21Z</updated>

		<summary type="html">&lt;p&gt;Whami: Redirected page to Bountiful vs Blessed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bountiful vs Blessed]]&lt;/div&gt;</summary>
		<author><name>Whami</name></author>
	</entry>
	<entry>
		<id>https://wiki.eliteskyblock.com/index.php?title=Golden_Ball_vs_Blessed_Fruit&amp;diff=909</id>
		<title>Golden Ball vs Blessed Fruit</title>
		<link rel="alternate" type="text/html" href="https://wiki.eliteskyblock.com/index.php?title=Golden_Ball_vs_Blessed_Fruit&amp;diff=909"/>
		<updated>2026-04-29T07:26:09Z</updated>

		<summary type="html">&lt;p&gt;Whami: Redirected page to Bountiful vs Blessed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bountiful vs Blessed]]&lt;/div&gt;</summary>
		<author><name>Whami</name></author>
	</entry>
	<entry>
		<id>https://wiki.eliteskyblock.com/index.php?title=Blessed_vs_Bountiful&amp;diff=908</id>
		<title>Blessed vs Bountiful</title>
		<link rel="alternate" type="text/html" href="https://wiki.eliteskyblock.com/index.php?title=Blessed_vs_Bountiful&amp;diff=908"/>
		<updated>2026-04-29T07:25:58Z</updated>

		<summary type="html">&lt;p&gt;Whami: Redirected page to Bountiful vs Blessed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bountiful vs Blessed]]&lt;/div&gt;</summary>
		<author><name>Whami</name></author>
	</entry>
	<entry>
		<id>https://wiki.eliteskyblock.com/index.php?title=Bountiful_vs_Blessed&amp;diff=907</id>
		<title>Bountiful vs Blessed</title>
		<link rel="alternate" type="text/html" href="https://wiki.eliteskyblock.com/index.php?title=Bountiful_vs_Blessed&amp;diff=907"/>
		<updated>2026-04-29T07:25:33Z</updated>

		<summary type="html">&lt;p&gt;Whami: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Bountiful&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Blessed&amp;#039;&amp;#039;&amp;#039; reforges have been compared for a long time. This tutorial aims to provide users between when to use a &amp;#039;&amp;#039;&amp;#039;Golden Ball&amp;#039;&amp;#039;&amp;#039; or a &amp;#039;&amp;#039;&amp;#039;Blessed Fruit&amp;#039;&amp;#039;&amp;#039;.  == Bountiful vs Blessed ==  * Bountiful is superior to Blessed in terms of profits and maximising the amount of coins gained. ** Unlike Blessed, the coins gained from Bountiful&amp;#039;s reforge bonus is granted &amp;#039;&amp;#039;&amp;#039;per crop dropped&amp;#039;&amp;#039;&amp;#039;, not per block broken. As a result, after a certain Farming Fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bountiful&#039;&#039;&#039; and &#039;&#039;&#039;Blessed&#039;&#039;&#039; reforges have been compared for a long time. This tutorial aims to provide users between when to use a &#039;&#039;&#039;Golden Ball&#039;&#039;&#039; or a &#039;&#039;&#039;Blessed Fruit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Bountiful vs Blessed ==&lt;br /&gt;
&lt;br /&gt;
* Bountiful is superior to Blessed in terms of profits and maximising the amount of coins gained.&lt;br /&gt;
** Unlike Blessed, the coins gained from Bountiful&#039;s reforge bonus is granted &#039;&#039;&#039;per crop dropped&#039;&#039;&#039;, not per block broken. As a result, after a certain Farming Fortune threshold, Bountiful will outclass Blessed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Base Crop Drops&lt;br /&gt;
!Farming Fortune Required&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;ct&amp;quot; |1&lt;br /&gt;
|1660&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;ct&amp;quot; |2&lt;br /&gt;
|780&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;ct&amp;quot; |3&lt;br /&gt;
|487&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;ct&amp;quot; |4&lt;br /&gt;
|340&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;ct&amp;quot; |5&lt;br /&gt;
|252&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Blessed is superior in the early-game and more efficient to use when levelling up Farming.&lt;br /&gt;
** While it has a chance to grant enchanted crops on blocks broken, this does not stack with Farming Fortune nor the amount of crops given on breaking a block.&lt;/div&gt;</summary>
		<author><name>Whami</name></author>
	</entry>
	<entry>
		<id>https://wiki.eliteskyblock.com/index.php?title=Greenhouse&amp;diff=843</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.eliteskyblock.com/index.php?title=Greenhouse&amp;diff=843"/>
		<updated>2026-04-07T07:33:03Z</updated>

		<summary type="html">&lt;p&gt;Whami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; is a plot unlocked at Garden Lvl 12, accessible after completing the Carpenter&#039;s visitor offer and giving Sam a Greenhouse Blueprint.&lt;br /&gt;
&lt;br /&gt;
Crops can be planted in the Greenhouse and will grow over time, resulting in large yields: planting crops in specific orientations will cause &#039;&#039;&#039;Mutations&#039;&#039;&#039; to grow, which can be analyzed for Copper at the Crop Analyzer. Similarly, Mutations can be placed in specific orientations to grow higher-level Mutations.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
While in the &#039;&#039;&#039;Greenhouse&#039;&#039;&#039;, players can grow different crops and Mutations: these must be watered with a Watering Can. Crops in the Greenhouse grow while offline and can be harvested once mature.&lt;br /&gt;
&lt;br /&gt;
Your Greenhouse starts up with &amp;lt;u&amp;gt;limited slots&amp;lt;/u&amp;gt;: more can be unlocked by using an Ethereal Vine.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&#039;&#039;Main article: [[Mutations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutations&#039;&#039;&#039; have a chance to grow in the &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; when crops and other mutations are arranged in specific patterns. They can be analyzed for Copper in the Crop Analyzer.&lt;br /&gt;
&lt;br /&gt;
Harvesting a mutation has a chance to drop an &amp;lt;u&amp;gt;Ethereal Vine&amp;lt;/u&amp;gt;, which are used to unlock more slots on the Greenhouse. Once all plots are unlocked, &amp;lt;u&amp;gt;100&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;150&amp;lt;/u&amp;gt; Ethereal Vines can be used to unlock a second and third Greenhouse respectively.&lt;br /&gt;
&lt;br /&gt;
Some mutations will have unique effects and spreading conditions. For example, the Soggybud cannot be watered, and instead absorbs water from adjacent crops.&lt;br /&gt;
&lt;br /&gt;
=== Crop Effects ===&lt;br /&gt;
Harvesting Crops and Mutations in the Greenhouse grants special &#039;&#039;&#039;Crop Effects&#039;&#039;&#039; to itself and adjacent crops, both positive and negative. These include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harvest Boost&#039;&#039;&#039; - Increases Yield by &amp;lt;u&amp;gt;+20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved Harvest Boost&#039;&#039;&#039; - Increases Yield by &amp;lt;u&amp;gt;+30%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XP Boost&#039;&#039;&#039; - Increases Farming XP of adjacent crops by &amp;lt;u&amp;gt;+20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved XP Boost&#039;&#039;&#039; - Increases Farming XP of adjacent crops by &amp;lt;u&amp;gt;+30%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water Retain&#039;&#039;&#039; - Retains watering status of adjacent crops by &amp;lt;u&amp;gt;+50%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved Water Retain&#039;&#039;&#039; - Retains watering status of adjacent crops by &amp;lt;u&amp;gt;+100%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Immunity&#039;&#039;&#039; - Provides &amp;lt;u&amp;gt;Immunity&amp;lt;/u&amp;gt; to negative effects&lt;br /&gt;
* &#039;&#039;&#039;Effect Spread&#039;&#039;&#039; - Spreads other buffs and debuffs on the current crop to adjacent crops&lt;br /&gt;
* &#039;&#039;&#039;Bonus Drops&#039;&#039;&#039; - Harvested items additionally roll from an extra loot pool&lt;br /&gt;
* &#039;&#039;&#039;Harvest Loss&#039;&#039;&#039; - Decreases Yield by &amp;lt;u&amp;gt;-20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XP Loss&#039;&#039;&#039; - Reduces Farming XP of adjacent crops by &amp;lt;u&amp;gt;-20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water Drain&#039;&#039;&#039; - Reduces watering status of nearby crops by &amp;lt;u&amp;gt;-30%&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Growth Stages and Water Levels ===&lt;br /&gt;
As crops grow in the &#039;&#039;&#039;Greenhouse&#039;&#039;&#039;, they will grow in set Growth Stages. You can see the timer when viewing a planted crop or a mutation in the Greenhouse using a &amp;lt;u&amp;gt;Plant Diagnostics Tool&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Growth Stages usually take &amp;lt;u&amp;gt;4h&amp;lt;/u&amp;gt; by default. This can be increased by the following upgrades:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Growth Speed&#039;&#039;&#039; - &amp;lt;u&amp;gt;+5-50%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Crop Growth&#039;&#039;&#039; - &amp;lt;u&amp;gt;+0-200&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Planting 12 unique crop types in the Greenhouse&#039;&#039;&#039; - &amp;lt;u&amp;gt;+5-60%&amp;lt;/u&amp;gt;&lt;br /&gt;
** NOTE: All Greenhouse plots will be affected by this, not just the plot that the crops are planted in.&lt;br /&gt;
&lt;br /&gt;
With all bonuses applied, the Growth Stage timer will be reduced to &amp;lt;u&amp;gt;1hr 44m 20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Consuming a &amp;lt;u&amp;gt;Rosewater Flask&amp;lt;/u&amp;gt; allows players to advance all plants and mutations of the Greenhouse they are standing in by up to &amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt; Growth Stages. This only affects the Greenhouse plot that the player is physically in, and has a co-op wide cooldown of &amp;lt;u&amp;gt;2hr&amp;lt;/u&amp;gt; to prevent boosting.&lt;br /&gt;
&lt;br /&gt;
=== Harvest Bounty ===&lt;br /&gt;
Harvesting items in the Greenhouse has a chance to roll for a &#039;&#039;&#039;Harvest Bounty&#039;&#039;&#039;. The following items can be obtained:&lt;br /&gt;
&lt;br /&gt;
* Ethereal Vine&lt;br /&gt;
* Burrowing Spores&lt;br /&gt;
* Evergreen Chip&lt;br /&gt;
* Synthetic Chip&lt;br /&gt;
* Iridium&lt;br /&gt;
* Overgrown Grass&lt;/div&gt;</summary>
		<author><name>Whami</name></author>
	</entry>
	<entry>
		<id>https://wiki.eliteskyblock.com/index.php?title=Main_Page&amp;diff=842</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.eliteskyblock.com/index.php?title=Main_Page&amp;diff=842"/>
		<updated>2026-04-07T07:24:31Z</updated>

		<summary type="html">&lt;p&gt;Whami: /* Navigation (Temporary) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elite Farmers Wiki ==&lt;br /&gt;
Welcome to the [[Elite Farmers]] Wiki!&lt;br /&gt;
&lt;br /&gt;
The primary goal for this wiki is to serve as the best source of knowledge for all things farming in Hypixel Skyblock.&lt;br /&gt;
&lt;br /&gt;
=== Navigation (Temporary) ===&lt;br /&gt;
&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[SkyHanni]]&lt;br /&gt;
* [[Farming XP]]&lt;br /&gt;
* [[Pests]]&lt;br /&gt;
* [[Barn Skins]]&lt;br /&gt;
* [[Elite Bot]]&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Bonus Pest Chance]]&lt;br /&gt;
* [[Farming Weight]]&lt;br /&gt;
* [[Farming Fortune]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Introduction to Pest Farming]]&lt;br /&gt;
* [[Farming Attributes]]&lt;br /&gt;
* [[Greenhouse]]&lt;br /&gt;
[[Special:AllPages|All Pages]]&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
* Easy to understand tutorials and guides for beginners.&lt;br /&gt;
* Articles for all the frequently asked questions about farming.&lt;br /&gt;
* Provide technical information on farming optimally.&lt;br /&gt;
* Compile farm tutorial videos and written instructions.&lt;br /&gt;
&lt;br /&gt;
=== Want to contribute? ===&lt;br /&gt;
Join the development [https://elitebot.dev/support Discord Server] and check out the wiki category! You can apply to be an editor and have an account made for you there, we&#039;re just looking for anyone interested in helping out!&lt;/div&gt;</summary>
		<author><name>Whami</name></author>
	</entry>
	<entry>
		<id>https://wiki.eliteskyblock.com/index.php?title=Greenhouse&amp;diff=840</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.eliteskyblock.com/index.php?title=Greenhouse&amp;diff=840"/>
		<updated>2026-04-03T00:33:27Z</updated>

		<summary type="html">&lt;p&gt;Whami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; is a plot unlocked at Garden Lvl 12, accessible after completing the Carpenter&#039;s visitor offer and giving Sam a Greenhouse Blueprint.&lt;br /&gt;
&lt;br /&gt;
Crops can be planted in the Greenhouse and will grow over time, resulting in large yields: planting crops in specific orientations will cause &#039;&#039;&#039;Mutations&#039;&#039;&#039; to grow, which can be analyzed for Copper at the Crop Analyzer. Similarly, Mutations can be placed in specific orientations to grow higher-level Mutations.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
While in the &#039;&#039;&#039;Greenhouse&#039;&#039;&#039;, players can grow different crops and Mutations: these must be watered with a Watering Can. Crops in the Greenhouse grow while offline and can be harvested once mature.&lt;br /&gt;
&lt;br /&gt;
Your Greenhouse starts up with &amp;lt;u&amp;gt;limited slots&amp;lt;/u&amp;gt;: more can be unlocked by using an Ethereal Vine.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&#039;&#039;Main article: [[Mutations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutations&#039;&#039;&#039; have a chance to grow in the &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; when crops and other mutations are arranged in specific patterns. They can be analyzed for Copper in the Crop Analyzer.&lt;br /&gt;
&lt;br /&gt;
Harvesting a mutation has a chance to drop an &amp;lt;u&amp;gt;Ethereal Vine&amp;lt;/u&amp;gt;, which are used to unlock more slots on the Greenhouse. Once all plots are unlocked, &amp;lt;u&amp;gt;100&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;150&amp;lt;/u&amp;gt; Ethereal Vines can be used to unlock a second and third Greenhouse respectively.&lt;br /&gt;
&lt;br /&gt;
Some mutations will have unique effects and spreading conditions. For example, the Soggybud cannot be watered, and instead absorbs water from adjacent crops.&lt;br /&gt;
&lt;br /&gt;
=== Crop Effects ===&lt;br /&gt;
Harvesting Crops and Mutations in the Greenhouse grants special &#039;&#039;&#039;Crop Effects&#039;&#039;&#039; to itself and adjacent crops, both positive and negative. These include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harvest Boost&#039;&#039;&#039; - Increases Yield by &amp;lt;u&amp;gt;+20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved Harvest Boost&#039;&#039;&#039; - Increases Yield by &amp;lt;u&amp;gt;+30%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XP Boost&#039;&#039;&#039; - Increases Farming XP of adjacent crops by &amp;lt;u&amp;gt;+20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved XP Boost&#039;&#039;&#039; - Increases Farming XP of adjacent crops by &amp;lt;u&amp;gt;+30%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water Retain&#039;&#039;&#039; - Retains watering status of adjacent crops by &amp;lt;u&amp;gt;+50%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved Water Retain&#039;&#039;&#039; - Retains watering status of adjacent crops by &amp;lt;u&amp;gt;+100%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Immunity&#039;&#039;&#039; - Provides &amp;lt;u&amp;gt;Immunity&amp;lt;/u&amp;gt; to negative effects&lt;br /&gt;
* &#039;&#039;&#039;Effect Spread&#039;&#039;&#039; - Spreads other buffs and debuffs on the current crop to adjacent crops&lt;br /&gt;
* &#039;&#039;&#039;Bonus Drops&#039;&#039;&#039; - Harvested items additionally roll from an extra loot pool&lt;br /&gt;
* &#039;&#039;&#039;Harvest Loss&#039;&#039;&#039; - Decreases Yield by &amp;lt;u&amp;gt;-20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XP Loss&#039;&#039;&#039; - Reduces Farming XP of adjacent crops by &amp;lt;u&amp;gt;-20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water Drain&#039;&#039;&#039; - Reduces watering status of nearby crops by &amp;lt;u&amp;gt;-30%&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Growth Stages and Water Levels ===&lt;br /&gt;
As crops grow in the &#039;&#039;&#039;Greenhouse&#039;&#039;&#039;, they will grow in set Growth Stages. You can see the timer when viewing a planted crop or a mutation in the Greenhouse using a &amp;lt;u&amp;gt;Plant Diagnostics Tool&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Growth Stages usually take &amp;lt;u&amp;gt;4h&amp;lt;/u&amp;gt; by default. This can be increased by the following upgrades:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Growth Speed&#039;&#039;&#039; - &amp;lt;u&amp;gt;+5-50%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Crop Growth&#039;&#039;&#039; - &amp;lt;u&amp;gt;+0-200&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Planting 12 unique crop types in the Greenhouse&#039;&#039;&#039; - &amp;lt;u&amp;gt;+5-60%&amp;lt;/u&amp;gt;&lt;br /&gt;
** NOTE: All Greenhouse plots will be affected by this, not just the plot that the crops are planted in.&lt;br /&gt;
&lt;br /&gt;
With all bonuses applied, the Growth Stage timer will be reduced to &amp;lt;u&amp;gt;1hr 44m 20s&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Consuming a &amp;lt;u&amp;gt;Rosewater Flask&amp;lt;/u&amp;gt; allows players to advance all plants and mutations of the Greenhouse they are standing in by up to &amp;lt;u&amp;gt;4&amp;lt;/u&amp;gt; Growth Stages. This only affects the Greenhouse plot that the player is physically in, and has a co-op wide cooldown of &amp;lt;u&amp;gt;2hr&amp;lt;/u&amp;gt; to prevent boosting.&lt;br /&gt;
&lt;br /&gt;
=== Harvest Bounty ===&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;/div&gt;</summary>
		<author><name>Whami</name></author>
	</entry>
	<entry>
		<id>https://wiki.eliteskyblock.com/index.php?title=Greenhouse&amp;diff=839</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.eliteskyblock.com/index.php?title=Greenhouse&amp;diff=839"/>
		<updated>2026-04-03T00:17:25Z</updated>

		<summary type="html">&lt;p&gt;Whami: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; is a plot unlocked at Garden Lvl 12, accessible after completing the Carpenter&#039;s visitor offer and giving Sam a Greenhouse Blueprint.&lt;br /&gt;
&lt;br /&gt;
Crops can be planted in the Greenhouse and will grow over time, resulting in large yields: planting crops in specific orientations will cause &#039;&#039;&#039;Mutations&#039;&#039;&#039; to grow, which can be analyzed for Copper at the Crop Analyzer. Similarly, Mutations can be placed in specific orientations to grow higher-level Mutations.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
While in the &#039;&#039;&#039;Greenhouse&#039;&#039;&#039;, players can grow different crops and Mutations: these must be watered with a Watering Can. Crops in the Greenhouse grow while offline and can be harvested once mature.&lt;br /&gt;
&lt;br /&gt;
Your Greenhouse starts up with &amp;lt;u&amp;gt;limited slots&amp;lt;/u&amp;gt;: more can be unlocked by using an Ethereal Vine.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&#039;&#039;Main article: [[Mutations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutations&#039;&#039;&#039; have a chance to grow in the &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; when crops and other mutations are arranged in specific patterns. They can be analyzed for Copper in the Crop Analyzer.&lt;br /&gt;
&lt;br /&gt;
Harvesting a mutation has a chance to drop an &amp;lt;u&amp;gt;Ethereal Vine&amp;lt;/u&amp;gt;, which are used to unlock more slots on the Greenhouse. Once all plots are unlocked, &amp;lt;u&amp;gt;100&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;150&amp;lt;/u&amp;gt; Ethereal Vines can be used to unlock a second and third Greenhouse respectively.&lt;br /&gt;
&lt;br /&gt;
Some mutations will have unique effects and spreading conditions. For example, the Soggybud cannot be watered, and instead absorbs water from adjacent crops.&lt;br /&gt;
&lt;br /&gt;
=== Crop Effects ===&lt;br /&gt;
Harvesting Crops and Mutations in the Greenhouse grants special &#039;&#039;&#039;Crop Effects&#039;&#039;&#039; to itself and adjacent crops, both positive and negative. These include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harvest Boost&#039;&#039;&#039; - Increases Yield by &amp;lt;u&amp;gt;+20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved Harvest Boost&#039;&#039;&#039; - Increases Yield by &amp;lt;u&amp;gt;+30%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XP Boost&#039;&#039;&#039; - Increases Farming XP of adjacent crops by &amp;lt;u&amp;gt;+20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved XP Boost&#039;&#039;&#039; - Increases Farming XP of adjacent crops by &amp;lt;u&amp;gt;+30%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water Retain&#039;&#039;&#039; - Retains watering status of adjacent crops by &amp;lt;u&amp;gt;+50%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved Water Retain&#039;&#039;&#039; - Retains watering status of adjacent crops by &amp;lt;u&amp;gt;+100%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Immunity&#039;&#039;&#039; - Provides &amp;lt;u&amp;gt;Immunity&amp;lt;/u&amp;gt; to negative effects&lt;br /&gt;
* &#039;&#039;&#039;Effect Spread&#039;&#039;&#039; - Spreads other buffs and debuffs on the current crop to adjacent crops&lt;br /&gt;
* &#039;&#039;&#039;Bonus Drops&#039;&#039;&#039; - Harvested items additionally roll from an extra loot pool&lt;br /&gt;
* &#039;&#039;&#039;Harvest Loss&#039;&#039;&#039; - Decreases Yield by &amp;lt;u&amp;gt;-20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XP Loss&#039;&#039;&#039; - Reduces Farming XP of adjacent crops by &amp;lt;u&amp;gt;-20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water Drain&#039;&#039;&#039; - Reduces watering status of nearby crops by &amp;lt;u&amp;gt;-30%&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Growth Stages and Water Levels ===&lt;br /&gt;
&lt;br /&gt;
=== Harvest Bounty ===&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;/div&gt;</summary>
		<author><name>Whami</name></author>
	</entry>
	<entry>
		<id>https://wiki.eliteskyblock.com/index.php?title=Greenhouse&amp;diff=838</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.eliteskyblock.com/index.php?title=Greenhouse&amp;diff=838"/>
		<updated>2026-04-02T10:09:10Z</updated>

		<summary type="html">&lt;p&gt;Whami: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;WORK IN PROGRESS&amp;#039;&amp;#039;&amp;#039;  The &amp;#039;&amp;#039;&amp;#039;Greenhouse&amp;#039;&amp;#039;&amp;#039; is a plot unlocked at Garden Lvl 12, accessible after completing the Carpenter&amp;#039;s visitor offer and giving Sam a Greenhouse Blueprint.  Crops can be planted in the Greenhouse and will grow over time, resulting in large yields: planting crops in specific orientations will cause &amp;#039;&amp;#039;&amp;#039;Mutations&amp;#039;&amp;#039;&amp;#039; to grow, which can be analyzed for Copper at the Crop Analyzer. Similarly, Mutations can be placed in specific orientations to grow highe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Greenhouse&#039;&#039;&#039; is a plot unlocked at Garden Lvl 12, accessible after completing the Carpenter&#039;s visitor offer and giving Sam a Greenhouse Blueprint.&lt;br /&gt;
&lt;br /&gt;
Crops can be planted in the Greenhouse and will grow over time, resulting in large yields: planting crops in specific orientations will cause &#039;&#039;&#039;Mutations&#039;&#039;&#039; to grow, which can be analyzed for Copper at the Crop Analyzer. Similarly, Mutations can be placed in specific orientations to grow higher-level Mutations.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
While in the &#039;&#039;&#039;Greenhouse&#039;&#039;&#039;, players can grow different crops and Mutations: these must be watered with a Watering Can. Crops in the Greenhouse grow while offline and can be harvested once mature.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
=== Crop Effects ===&lt;br /&gt;
Harvesting Crops and Mutations in the Greenhouse grants special &#039;&#039;&#039;Crop Effects&#039;&#039;&#039; to itself and adjacent crops, both positive and negative. These include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harvest Boost&#039;&#039;&#039; - Increases Yield by &amp;lt;u&amp;gt;+20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved Harvest Boost&#039;&#039;&#039; - Increases Yield by &amp;lt;u&amp;gt;+30%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XP Boost&#039;&#039;&#039; - Increases Farming XP of adjacent crops by &amp;lt;u&amp;gt;+20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved XP Boost&#039;&#039;&#039; - Increases Farming XP of adjacent crops by &amp;lt;u&amp;gt;+30%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water Retain&#039;&#039;&#039; - Retains watering status of adjacent crops by &amp;lt;u&amp;gt;+50%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Improved Water Retain&#039;&#039;&#039; - Retains watering status of adjacent crops by &amp;lt;u&amp;gt;+100%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Immunity&#039;&#039;&#039; - Provides &amp;lt;u&amp;gt;Immunity&amp;lt;/u&amp;gt; to negative effects&lt;br /&gt;
* &#039;&#039;&#039;Effect Spread&#039;&#039;&#039; - Spreads other buffs and debuffs on the current crop to adjacent crops&lt;br /&gt;
* &#039;&#039;&#039;Bonus Drops&#039;&#039;&#039; - Harvested items additionally roll from an extra loot pool&lt;br /&gt;
* &#039;&#039;&#039;Harvest Loss&#039;&#039;&#039; - Decreases Yield by &amp;lt;u&amp;gt;-20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XP Loss&#039;&#039;&#039; - Reduces Farming XP of adjacent crops by &amp;lt;u&amp;gt;-20%&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Water Drain&#039;&#039;&#039; - Reduces watering status of nearby crops by &amp;lt;u&amp;gt;-30%&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Growth Stages and Water Levels ===&lt;br /&gt;
&lt;br /&gt;
=== Harvest Bounty ===&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;/div&gt;</summary>
		<author><name>Whami</name></author>
	</entry>
</feed>